Our Zeitgeist tagged with “Interactive”
First off, congrats to Firefox for a smashingly successful launch of Firefox 3. Almost 30 million downloads worldwide (as displayed on the cool map on SpreadFirefox.com which itself is good overview of a savy web audience worldwide). Apart [...]
Posted by: Steve Mynett on Thursday, July 3rd, 2008
Categories: Interactive, Tips | No Comments »
When you participate in a communication mechanism, do you hold responsibility to check it? For example, I am frequently frustrated by people who have cell phones, give out their number, but never have their cell phone on, leave it at home, [...]
Posted by: Steve Mynett on Friday, May 16th, 2008
Categories: Fun, Interactive, Pop Culture | No Comments »
For those who love Facebook, get ready to fall even more deeply in love or hate it with a passion. This Sunday, members will have to ability to use Facebook Chat. It works exactly like the other online messaging systems (AIM, MSN Messenger, [...]
Posted by: Steph Co on Tuesday, April 8th, 2008
Categories: Interactive, News, Technology | 2 Comments »
Arcade Fire is fairly awesome. We play them often at the studio. And their videos are often pretty darned cool, like this version of “Neon Bible” recorded live in an elevator. But nothing tops this interactive video for “N [...]
Posted by: Mark Busse on Wednesday, April 2nd, 2008
Categories: Design, Fun, Inspiration, Interactive, Pop Culture, We love, Websites | No Comments »
I could easily just post a link to the MoMA’s online exhibit “Design and the Elastic Mind” and say COOL! Actually, yeah, let’s do that. This site is as cool as the exhibit it showcases. [kudos KB for the heads up]
Posted by: Mark Busse on Tuesday, April 1st, 2008
Categories: Art, Design, Inspiration, Interactive, We love, Websites | No Comments »
It is so seldom I see a corporate or retailer website that makes me laugh anymore. Everyone seems to take themselves so seriously these days. Not HEMA apparently. HEMA is a Dutch department store first opened in 1926 in Amsterdam (maybe tha [...]
Posted by: Mark Busse on Saturday, March 15th, 2008
Categories: Advertising, Fun, Interactive, Marketing, Websites | No Comments »
Interface Design is arguably the primary concern for the interactive world these days. If something isn’t designed well and intuitive to use, it won’t get used. Books like The Design of Everyday Things and Designing Interactions [...]
Posted by: Steve Mynett on Friday, March 14th, 2008
Categories: Interactive, Technology, Websites | No Comments »
I’ve blogged about Code commenting before. I like it. It makes me smile. Sometimes people leave jokes, or witty comments their code which brings amusement to an otherwise dry topic. Around the office we’ve been checking out Logo [...]
Posted by: Steve Mynett on Wednesday, March 5th, 2008
Categories: Advertising, Interactive, Technology | No Comments »
As a in-the-closet geek I love discovering fun and practical apps that make my everyday surfing more interesting. PicLens is a must have, FREE plugin for any user who enjoys viewing images in facebook, flickr, etc. and don’t have the [...]
Posted by: Steph Co on Tuesday, February 26th, 2008
Categories: Fun, Interactive, Technology, We love | 3 Comments »
My friend Colin sent me a link to this website with a post title “Mark Busse is a slacker”. My first thought was, “Busted — someone’s on to me.” until I realized it was a clever online viral campaign to promo [...]
Posted by: Mark Busse on Friday, February 22nd, 2008
Categories: Advertising, Fun, Interactive, Marketing, Websites | 2 Comments »
Much has been made already of the websites of Hillary vs. Obama. (spawning countless “I’m a Mac, I’m a PC” comparisons) but a new site has sprung up in an effort to save a campaign that, by many accounts, is going do [...]
Posted by: Steve Mynett on Thursday, February 21st, 2008
Categories: Interactive, Technology, Websites | No Comments »
But then Pogue gets into the phone’s software, built on Windows Mobile 6 which he succinctly describes as “a mess.” He describes the dozens of taps required to make the phone go, the wait times between screens (wait times on a phone!?...), bad navigation, hidden menu choices of important items, counter-intuitive functionality…in short, says that “it’s a shame that such bloated, baffling software runs a phone whose hardware is so close to perfect.”
The review is clever and cuts to the heart of the matter.
So why does this matter to me?
Because I’ve been reading
Getting Real, by 37signals. And one of the things they hammer home is that it’s better to deliver half a product than a half-assed product. They argue that leaving features out in favour of delivering something simple, smart and coherent is critical. Don't try to be all things to all people. Get a few things right.
I think that the Shadow phone Pogue describes is the sort of fully-featured, half-assed product 37signals had in mind. It's loaded with everything a user could want and a lot more, but its navigation is so dreadful that it’s likely to be impossible for them to find what they are after, let alone use it. Whether this is the fault of the software built on Microsoft’s platform or of the platform itself…well, I’ll let you decide once you've read the review and handled the phone.
Now, consider Apple or Palm products for a minute…
Palm (and later, Handspring, then Palm again), for all its faults, for an operating system and products that some have described as “stale” in recent years, got it more or less right the first time around: deliver something that works as a phone, syncs perfectly every single time, and delivers single button access to the four major functions. To do this, they dumped a lot of functionality and kept things simple: no multi-threaded operating system, heck, there isn’t even a “Quit” button in most Palm applications. Palm explicitly told its developers that they shouldn’t use one, that they didn’t need one. They told developers to keep important, frequently used things on top, one click away, put less important things in menus or secondary screens.
And Apple’s products: plug in an iPod and it syncs. There’s no button to push, it just happens. Plug in a camera, iPhoto starts. Simple…not simplistic…just simple and smart.
The
complaints about the iPhone have been loud and long – that it lacks features that are “obvious” like GPS, no flash on the camera, no picture messages, no file organiser, no Flash support. I can’t help but wonder if Apple chose to leave all these out to make sure they delivered a phone with half the features,
fully realised, instead of a fully featured, half-assed phone.
You can stack complexity on Apple’s products; witness the number of developers running
MySQL,
Ruby on Rails,
Subversion or a hat box full of excellent development environments that find a happy home on OS X. But that’s not where you start with Apple; you start with Safari and Mail, iPhoto and iTunes, simple, smart applications.
You've seen lots of terrible software and bad interfaces, as have I. I confess to having a very personal beef with an LCD display in the light and fan control in an overhead stove vent ("...Light...is...off..."). So there is no shortage of examples for the issues raised in Getting Real. But the clash between the sleek simplicity of this phone's hardware and the transcendental awfulness of the its software really got my attention.
Perhaps simplicity is what separates passing fetishes from disruptive technology; witness Facebook, My Space, iPod, GMail, Flickr and others. I also think that this might be what's
driving the market away from Microsoft Vista. Start with the fact that you have to choose which version of Vista to use. We don't want to think about versions, antivirus, antispyware, firewalls. We don't want to play the whack-a-mole game with the interface. We don't want to
think about the interface. Rightly or wrongly, we want appliances -- plug it in, insert bread, push the lever, wait, and toast pops out.
Thanks to
Mark and Amanda for putting Getting Real on my radar.
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Sometimes ideas come together in a collision, creating sparks. And for one, brief moment, you can see something in a new light, something you may not have seen before. This afternoon, I read David Pogue’s review of a new phone offering, t [...]
Posted by: Andrew Ball on Monday, November 12th, 2007
Categories: Interactive, Learning, Reading, Technology | No Comments »
We are happy to announce the launch of UBC’s School of Architecture’s new website. The site offers students, faculty and alumni the ability to upload content and comment on other’s work. We think the custom Flash Tag bar s [...]
Posted by: Haig Armen on Friday, November 2nd, 2007
Categories: Architecture, Design, Interactive | No Comments »
I don’t know about you, but I will definitely be at ECIAD on November 8th. Last year I completely devoured Bill Moggridge’s book Designing Interactions. A comprehensive historic look at the innovators and milestones of interface [...]
Posted by: Haig Armen on Monday, October 22nd, 2007
Categories: Education, Interactive, Learning | No Comments »
I chose to dedicate one full day to attend a conference on interactive design called
iDesign . The schedule was well arranged with all talks in the 15-25 minute range. The lectures were grouped in three or four with a Q&A after which was sometimes the most interesting part. I found the day's events to be well organized and informative. Generally conferences tend to cater to either the technical aspects of Interactive Design or the minutia of photoshop techniques but iDesign concentrated on high level subjects with interesting conversations about the illusive and often hyped buzzword, Convergence. By no doubt the most common subject throughout the day was User Generated Content (UGC), the web 2.0's
silver bullet and I'll comment more on this later.
The day was chaired by Simon Waterfall the president of
D&AD and creative distractor of
Poke is a cocky Jude-Law-lookalike who, apart from a few condescending remarks about how expensive he is, had some funny moments and generally ran the show well.

Simon Waterfall | Gerry Griffin | Design Panel
The Morning Lectures
First up was Tom Campbell of Creative Industries, a department of the
London Development Agency- a governing-body for the industry and one of the people behind
OwnIt. Mr. Campbell explained why the digital design industry is so important. The creative industries (as it is called in the UK) have now become the second largest sector of London, earning 21 billion pounds per year. Eight percent of this country’s business revenues can be directly linked to the creative industries. Basically, the digital design industry has doubled in London over a year. Interestingly Campbell brought up that there are 30,000 designers in London and two thirds of the world's design firms have their headquarters there.
The next speaker was David Kester the chief executive of the
Design Council who's dry yet positive talk confirmed any notions about whether the digital design is booming in London. While the creative industries are burgeoning, it’s interactive that leads the pack when it comes to solid financial growth and the London design scene, in particular, is humming. Interestingly, Kester mentioned that digital design studios in London seem to be renaming and rebranding themselves every 3 years or so. Which seems surprisingly frequent? Kester also suggested collaboration and creating strategic partners in the industry and recommended considering an Italian saying that says "A friend helps you move your house but a good friend helps you move a dead body". Some proverbs are not lost in translation.
Next up was Psychologist
Dr. Nick Baylis from Cambridge, who isn't exactly computer-savy judging from his impromptu performance, lack of slides and poor website, proceeded to tell this very accomplished audience that computers are bad for you. He said that our working with computers is directly responsible for our depressions, our headaches, our poor shallow "Facebook" relationships and even our bad posture. It's hard to believe really. But what was harder to believe was that he left us without any constructive suggestions to fixing these problems apart from more physical touching. Yes, he said we need to touch each-other more.
unbelievable!
Fortunately he was paired with
Bill Thompson, another Cambridge guy was seemingly-well-known journalist, who provided the right amount of bravado and intelligence to completely contradict and discredit Dr. Nick's doom and gloom. He spoke about how technology wants to fundamentally enhance life and was quite critical about the current trends of the industry. Saying "Web 2.0 marks the dictatorship of the presentation layer, a triumph of appearance over architecture that any good computer scientist will instantly recognize and dismiss. Today in Web 2.0 has any long-term applicability to solving the problems of turning the network from a series of tubes connecting processors into a distributed computing environment. Sun Microsystems may have trademarked ‘the network is the computer’ twenty years ago, but we’re still a decade off delivering." Check out his talk on
youTube but the sound is recorded really poorly from the back of the auditorium.
The next round of speakers gave us the lay of the land for the web, gaming and mobile sectors. Benn Archilleas of
Neo spoke about social networking sites and mashups. Archilleas sited
RunLondon as a clever google maps mashup and
Caroloke as a good user-generated content.
Then Toby Barnes of
Pixel-Lab spoke about the blurring (or converging) of gaming with the web and education. Gerry Griffin of
Skill-Pill Mobile Learning spoke about developing content for mobile phones and the challenge of education in the current climate, where people are moving from
being 'considered' users to 'impulse' users. He also mentioned something interested about how the iPhone's management system disables users more than it enables them. The comment inspired me to do some research on the subject. See
this article about Apple and the iPhone.
Lunchtime isn't just for food
During lunch a presentation from former pop idol (Human League), collaborator with
Vince Clarke of Depeche Mode and Yazoo (known as Yaz in North America) and now major music theorist
Martyn Ware with contributions from Ross Phillips of
SHowstudio,
Jason Bruges ,
Newangle and
Fabrica had some unique interactive architectural projects. All of the speakers spoke about interesting projects in responsive environments.
Very inspiring.

Martyn Ware | Bill Thompson | Ross Phillips
Talks on Convergence
Helen Keegan of
Beep Marketing gave a good overview of the mobile scene as it stands, with a keen insight that while location-based services appear to be the flavour of the month, context-based services offer considerably more promise. This had a major resonance with me as we've been working very hard on a Nokia project over the past year and they have started their climb for mobile content. Read
"Nokia takes a Big Step into Mobile Content" if you want to know more.
Steve Flaherty gave a bit of an infommercial on his company,
Starsight. Starsight is solar-powered streetlighting that contains an integrated wi-fi hub that is powered by the same battery. Aimed at the developing world, the design considerations included the ability to make the streetlights from local materials in any part of the world, and the ways in which they could be made secure - in places where any metal has significant worth - by feeding into the community through their educational contribution (internet access, light for tradespeople working at night) and thus becoming protected by the communities it is placed into. Prototypes are being developed in Istanbul (hardly third world!) and Gabon.
The next set of talks were about user-centred design and usability. First
Clive Grinyer, the Director of Product Design at Orange France Telecom spoke of the debt of responsibility designers carry: while he’s an advocate of knowing the audience in order to inform a design, handing responsibility over to that audience in the form of voting or user-created donations seemed to him an abrogation of that duty. He sited the product design of a ghetto-blaster that was designed by user-polling which ended up selling much less than the previous model. This reminded me of the
episode of the Simpsons when Homer tried to design that nasty car.
Elliot Jay Stocks approached accessibility from a very practical standpoint. His main thrust was to dispel any misconceptions about accessibility and Search Engine Optimization limiting the layout or beauty of a website. He explained the power of proper CSS implementation and strict web standards. He didn't really mention how to get around Microsoft's stubborn resistance to the existing web standards and how we can avoid doubling development times just to be compliant with Internet Explorer. A good talk regardless.
Next up was Channel 4 commissioner Adam Gee presented the
bigartproject. A site that allows it's users to upload and comment on pictures of public art using their mobile phones. The project will eventually become a short television series next year. There didn't seem to be any plan as to how the content on the site would be used for the tv show apart from the most commented public art pieces might be showcased. It was sites like this that really made me reconsider the idea of user-generated content. It just seems like a cheap ploy to get content and the imagery is poor and the comments are generally not worth reading.
Last Session
The final session had four leading interactive designers present the work of another designer who had inspired them. Nat Hunter presented the work of
Yugo Nakamura, one of my personal favourites for years. Tom Roope discussed the work of
Hans Bernhard, a digital design interventionist whose work subverts any notions of design being about aesthetics and asks us to think. His work was very intriguing and begs further investigation. Eva Rucki from
Troika talked about the importance of intimacy with interfaces and working to make technology less impersonal to engage people. Finally, Malcolm Garrett showed us the interface designed by
Cogapp for the MoMA gallery.
USER GENERATED CONTENT
Over and over again the topic of user-generated content (UGC) kept coming up. There was a lot of talk about whether this is the definition of Web 2.0 or not, but honestly I'm not down with the Web 2.0 label and its hype. After designing & producing a fair number of websites (
ChiefsAndChampions, BangON and UBC's School of Architecture) with user-generated content at their core, I've come to realize that getting users to contribute good content to a site is difficult and just building a framework to hold content and hoping for a community to build by itself is a lot to ask.
Taken to its logical extension the idea of user-generated content and citizen media has many problems that can not be overlooked. Generally speaking the so-called democratization of the web threatens objective information and devalues the expert in the field. Fortunately, the gatekeepers of mainstream media are being replaced. But unfortunately they are being replaced by the chaos of anonymous internet charlatans with their own political and economic agendas.
I'd like to challenge the ideal of Web 2.0 social networking and reveal that behind the radical "power to the people" rhetoric are the lies of a new generation of media opportunists. There is no evidence that the power is in the hands of the people. The 'People' are asked to give away their contents and the only 'people' benefitting from UGC are the millionaires at eBay, YouTube, MySpace and PhotoBucket.
UGC is a scam for the most part. It's a way for the owners of Web 2.0 sites to get content for free, drive massive audiences and then sell advertising around it. With the exception of sites like Flickr which actually offer an excellent platform for sharing photography most Web 2.0 sites have little to offer the world with their lowest common denominator content, shiny buttons and overused floor reflections. If the content has any value its creators would have sold it. Anyone who gives away their content for free is either talentless or naive.
Will the Web 2.0 hype end?
The hype 2.0 may end but it will likely only give way to web 3.0 bullshit. But if you're anything like me, you believe that the web can still be saved and we can take responsibility for the consequences of the digital age. After all, the internet is just a mirror. When we look into it, we see ourselves staring back. If we want to save it we need to be self-critical and honest about what we're doing online. That means stop posting anonymously. It means challenging our narcissistic impulses to turn the web into a fragmented sea of useless self-publishing morons. It means opposing lowest common denominator content like gambling, porn and cowardly flame wars.
Looking to the Future
What will it be? we have a choice, the future can be a lot like YouTube - one long commercial with breaks of supposedly independent content like lonelyGirl15 or the next clever marketing ploy that is masked as user-generated content. Or we can look like it little like Guardian.co.uk - healthy mix of high-quality independent content and a vibrant community generating intelligent focussed comments successfully supported by a viable business model. Let's think before we build websites.
More on IDesign
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London was buzzing for the last two weeks of September. Everywhere you looked, on every street corner there seemed to be something about design. The city was filled with museum exhibits, public art and storefronts with interactive installat [...]
Posted by: Haig Armen on Monday, October 15th, 2007
Categories: Articles, Design, Interactive | No Comments »