Guest

Our Zeitgeist tagged with “Guest”

signing.jpgWhile the GDC members and the guest of honor were out for dinner, I had been eagerly anticipating the presentation, thanks to our brief encounter. The venue was filled with energy upon arrival. Those lucky enough to get tickets enjoyed drinks and food, while others stood in line hoping to get tickets and stand at the back. Amid all of this, the man everyone is waiting to see slips out, for a smoke, and invited me along. Saying, "I'll smoke, you don't have to." Our conversations flowed from race, to photography, to children, and to culture. In that brief moment I caught his thoughts on independence, his journeys around the world, and questioning why the Chinese are growing in power. It made it easier to confirm his stance on the design industry in New York, "If you are a designer with a really well-done portfolio, New York is the place to be." Two cigarettes and a carrot stick later, the show must begin. After an intro story about sea elephants and blowjobs, Sagmeister captures everyones attention by yelling "Shut the fuck up!" into the mic. He dove into a studio profile: music business design (a music building 'Casa de Musica' logo approach), socially responsible design (Pentagon squandering with creative approaches, the pig car train and topsy-turvy bus), and corporate design (a lighting company corporate report using same embossed relief of a flower under many lighting conditions). At this point I'm building a large interest on seeing these pieces in real life, not on the screen or magazines. If only a Canadian organization can commission a project, I won't need to fly to Lisbon or New York. The pace was steady, the audience was enchanted. His energy heightened as the second half approached, Sagmeister switched to his series, "Things I Have Learned in My Life So Far." To document Sagmeister's inspirational qualities is a bit of a chore, he truly is someone you have to meet to understand. One of the messages he did refresh for me, was the importance of representing internal reflection in creative ways. It doesn’t take much, just a little time and “schwoopdeeboop,” you might end up with something great. stefan_steph.jpgBefore the presentation was over, his books were all sold, and the line up for autographs had begun. There is mystery and hype surrounding Sagmeister, but there are no smoke and mirrors involved in his work. What he does and how he does it has a certain flavour, but when it comes down to it he isn't a celebrity designer with an attitude, in person, he's just like anyone else. An equal amount of people support and oppose his work; there are other designers that are provocative and inspiring. Although design used to equal fart, the truth of the matter is that Sagmeister dances on the tightrope between art and design. [post_title] => Sagmeister: Design, Inspiration and Sea Elephant Blowjob [post_category] => 0 [post_excerpt] => [post_status] => publish [comment_status] => open [ping_status] => open [post_password] => [post_name] => sagmeister_design_inspiration_and_sea_elephant_blowjob [to_ping] => [pinged] => [post_modified] => 2008-05-14 12:49:44 [post_modified_gmt] => 2008-05-14 20:49:44 [post_content_filtered] => [post_parent] => 0 [guid] => http://industrialbrand.com/blog/sagmeister_design_inspiration_and_sea_elephant_blowjob [menu_order] => 0 [post_type] => post [post_mime_type] => [comment_count] => 0 [filter] => raw ) -->

Sagmeister: Design, Inspiration and Sea Elephant Blowjob

If I was asked who Stefan Sagmeister was a week ago, I could’ve given a handful of knee-jerk descriptions; he’s a designer, he’s provocative, he’s influential. I could’ve said many things to describe the icon h [...]

Posted by: Steph Co on Wednesday, May 14th, 2008

Categories: Art, Articles, Events, Guest, Inspiration, Learning, We love | No Comments »

Apple Speakers

Once again Apple has released a few new toys but it’s time to turn back the clock. Remember those old Apple computers we all had in our elementary schools (well at least I did!). About the only thing they were good for was playing bri [...]

Posted by: Steve Mynett on Tuesday, September 12th, 2006

Categories: Design, Guest, Pop Culture, Technology | No Comments »

10 Years of Flash

Celebrating 10 years of Flash on the net, FWA (Favourite Website Awards) in conjunction with Adobe is hosting the voting on the most influential flash site online. Not just the best, but the most influential. Each year has had 4 finalists a [...]

Posted by: Steve Mynett on Friday, September 1st, 2006

Categories: Guest, Inspiration, Websites | No Comments »

Beck and the future of albums

All day, every day, the effects of downloading are constantly making news on one wire service or another. Looking to shake things up and give people a reason to buy a CD instead of downloading the single, Beck (also a cool site!) throws a w [...]

Posted by: Steve Mynett on Monday, August 28th, 2006

Categories: Guest, Music, Pop Culture, Technology | No Comments »

Hillman Curtis Shorts

Hillman Curtis does a lot of electronic design (web, movies, motion) including some wicked short movies for Rollingstone, Adobe and MTV. Of particiular interest are the shorts on Milton Glaser, Paula Scher, Stefan Sagmeister, David Carson,

Posted by: Steve Mynett on Wednesday, August 23rd, 2006

Categories: Design, Film, Guest, Inspiration, Websites | No Comments »

Langara HUB

With new community sites popping up all over net for a grad project, the students of EMD12 designed and built a site to discuss and critique design work created in the program called The Langara HUB. Start to finish the project was done in [...]

Posted by: Steve Mynett on Monday, August 21st, 2006

Categories: Design, Guest, Technology, Vancouver, Websites | No Comments »

BION's are implantable sensors being developed by researchers at the Alfred E. Mann Institute at the University of Southern California, they inject them directly in or near a patients muscles to amplify the signals emitted by their nerves. These signals then send a clear message to the prosthetic, resulting in more streamlined movement and greater dexterity. Good thing the factor of immediate destruction weighs heavily in this developmental process, a wee bit too much like Terminator... or Robocop? Read more in an article courtesy of Popular Science. [post_title] => Give me a hand [post_category] => 0 [post_excerpt] => [post_status] => publish [comment_status] => open [ping_status] => closed [post_password] => [post_name] => give-me-a-hand [to_ping] => [pinged] => [post_modified] => 2006-06-28 15:56:09 [post_modified_gmt] => 2006-06-28 23:56:09 [post_content_filtered] => [post_parent] => 0 [guid] => http://industrialbrand.com/blog/give-me-a-hand [menu_order] => 0 [post_type] => post [post_mime_type] => [comment_count] => 0 [filter] => raw ) -->

Give me a hand

It seems that modern technology has taken a few pages from poorly written cinema in making a new breed of bioelectric prosthetics. They are grafted directly to a patients bones and controlled with “bionic neurons” or BION’ [...]

Posted by: todd smith on Wednesday, June 28th, 2006

Categories: Guest, Technology | No Comments »

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